![]() Kunos said this was done to maximize processing power for the game's audio and physics simulation, but when the PC version can reach higher frame rates with more powerful graphics cards, that may well leave console players feeling like they're missing out. However, the game's frame rate has been capped at 30 fps on all variants of both consoles. For the Xbox One, ACC runs at 900p, with the Xbox One X running at 4k along with the other features just listed for the PS4 Pro. On a PS4 or PS4 Pro, the game runs at 1080p, but the Pro version has improved draw distances, anti-aliasing, and better particle effects, as well as an option to run it at 3200×1800. Even the multifunction display on each car's steering wheel accurately reflects the data that a real racing driver would be presented with (complete with multiple pages of data to scroll through). ![]() The 24 different race cars are also accurately rendered, inside and out, including multiple real-world liveries for each of the teams that have contested the SRO's GT3 series in 20. Each of the real-world tracks (there are 11, plus another four available in a DLC pack today for Xbox players and in a couple of weeks for PS4 players) has been built up from accurate lidar scans, along with dynamic lighting and different weather conditions. There's a good deal of attention to detail in the simulation of the racing cars and tracks in ACC. (Also, if you switch between a gamepad and a wheel, you may need to reset your wheel settings in the game to avoid some weird handling problems.) The cars and tracks are pretty accurate But unless your name is Jacques Villeneueve and you won the 1997 Formula 1 World Championship, you really, really shouldn't play this without a steering wheel. Kunos said it spent a lot of time making sure the game works with a gamepad, and the game technically works in this mode. In fact, if your preferred (or only) way of playing driving games on consoles is with a controller, ACC isn't the game for you, either. If your approach to driving games is to mash controller buttons, you will not enjoy ACC much. That means this is a game where you need to be precise all the time. That may well be why the cars in ACC feel so sensitive to drive: once you start to slide, you have to be extremely fast to correct it without losing control completely. (Turn 10 did something similar with Pirelli for Forza Motorsport 4 back in the day but then abandoned that in favor of doing its own tire testing for subsequent games.)įurther Reading More exclusive than a supercar: A beginner’s guide to buying a GT3 race carI haven't had a chance to drive a car on Pirelli's GT3 racing tires, but if you catch an actual race car driver in an unguarded moment, they'll often have plenty of complaints about the Italian rubber brand. For the tire model-arguably the most important part of any racing sim-the studio worked closely with Italian tire company Pirelli, which is the official tire supplier for SRO's various GT3 championships. In a briefing last week, Kunos said that it's done a lot of work with both the aerodynamic and tire modeling of ACC, which (unlike its earlier game) is built using the Unreal Engine. I've heard good things about the fidelity of Assetto Corsa over the years, so I was eager to try out the franchise's console debut to see how it stacks up. ![]() That kind of hyperspecific demographic makes sense in the PC world, where most hardcore sim racers live, but the people at Kunos have ported their game to both the PS4 (which we tested) and Xbox One-consoles that have traditionally been better served by more accessible driving games. ![]() First released on the PC in 2019, ACC is a much more narrowly targeted game than its older sibling-this game is focused on a single category of racing, called GT3, which uses modified versions of exotica you might see on the road (or reviewed here at Ars) like Lamborghini Huracáns and Acura NSXs.ĪCC is also the official game of GT World Challenge, a collection of race series held around the world by an organization called SRO. The game is a companion of sorts to the well-established PC racing sim Assetto Corsa, developed by Italian studio Kunos Simulazioni. On Tuesday, sim-racing options for the Xbox One and Playstation 4 just got a little more diverse with the release of Assetto Corsa Competizione. Platform: PlayStation 4 (tested), Xbox One, PC Game Details Developer: Kunos Simulazioni ![]()
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